Thief series has always been very rich story and its main character Garrett is well managed within the game, players take place. Despite this the game that Eidos Montreal studio is constructive to emphasize is that the Thief is a reboot of the series, but according to the shows that we saw so far it seems that the game retains its previous DNA has been central to change. Thief takes place in a dark fantasy world where the locations of the Victorian era have been inspired Steampunk style. Like the previous version, the main character of the game is that Garrett has long been out of place in your life, but after several years decided to go back and look for new adventures. She is always out of the darkness and tries to steal the light should not be exposed to his work. 
Perhaps the moral character of the main character play , which led him to the captain that we are familiar with, which is distinct from the Garrett collection also does not steal the wealth and capital, but also in the sense lies Majrajvyyay , does it matter which cause dangerous adventure Gareth for Mac , they will go and steal. In this game there is anything valuable introduction to the beginning of a new adventure. Thief seen in the demo we saw him after that precious finds the object, garnering a certain magical powers after being detected feels threatened, fled leaves. 
Gymply within the game, there are some elements that will be familiar to you earlier if you meet them in other games. The main character has the ability to play with the eyes of his armed guards to predict the direction or even be aware of the platform moving objects, the ability to as "Focus Mode" is known as the foot fixed in almost Stealth Games Seldom are modern and have not seen in games of this genre. Focus Mode does not end there, this feature plays the role of a Vision for Garrett, choosing light tubes where you will see the main character of the game feature will be housed. This feature is only a platform game does not end, but during the campaign because of this feature, you can quickly and more accurately to fight pay cuts campaigns, in addition to the anatomy of the enemies that you will be able to view and sensitive parts of it get targeted! Magic and many other features are present in the game, each of which are very useful in any stage. Besides the stealth game, Mini-Game that is embedded Thief is one of the most important features, for example you may have a point to open the safe door locked and you must act quickly and accurately. 
Location and locations served Gymply game will be played directly in the design process (Level Design) so the game is that the player must carefully consider locations in order to be hidden away. Garrett weapons throughout the game, which carries with it the most popular black jacket that comes with it is trying to guard your head your way to unconscious. In addition, the game has been Tyrkmany be considered from two aspects. The first aspect you can pay by destroying enemies or enemies that are able to focus on a stir. The ability to do this without any weapons to your enemies Takedown. Other guns Garth, Claw can be noted by those who are able to climb buildings and from there, you can hunt enemies. Thief at the end of each stage by the funds, which allows you to get during the mission, to buy equipment, pay, or even weapons that you own, you have to Upgrade. Another interesting point is that when you're moving from a dark place into the light, the image will be faced with the arrow warning that you're going to a place that you may be identify. Finally Gymply game is designed so that the player who wants a way to enhance the process, choices. 
Eidos Montreal techniques of graphic design has many uses, but besides that, the first thing that attracted much attention, but the atmosphere is not directly compatible with Gymply game. Unreal Engine 3 has been used to build the game engine and, thanks to the power of the engine, causing the locations of the game are well designed. In addition, the game is fully dynamic shadows appear and the secrecy is essential. It appears that the effects of Nvrprdazyhayy for embedded games, very good games, and they are consistent with the atmosphere. Besides the technical design takes full advantage of a Thief, a graphic art is pretty good. Buildings that will meet during the Victorian era or even just remember you will throw Astympank. NPC enemies very good shape and the clothes are designed for playing the main character, the details are good. The valuables were delicately done simulations identified a steal for the players association. Given that this game is a Cross-Generation, so it seems obvious that the graphics every platform is different than others and some platforms may not implement all the themes. 
Music played by Mr. Luc St. Pierre made that is consistent with the game, in some situations you are in Stealth is broadcast piece and quiet when you detect effects, music players are also faster, which caused excitement. Perhaps one of the problems that may be gripped Thief, changing the main character's voice is played. Stephen Russell Garrett was the voice task that much in previous versions it was successful. But after the introduction of a new version of the series, it was announced that he would no longer serve the voice Garrett and Mr Romano Orzari to replace him. Romano Orzari also been credited as one of the Mo-Cap suppliers as Assassin's Creed II was present but was praised for the number of supporters also demanded that he should Thief is present and demanded the return of Stephen Russell, who were later Eidos Montreal gave a statement and description of the subject.However, the change of the main character voice characters in the game also comprises surely will hurt. Before that, Ironside (voice Sam Fisher) was not present in the latest version of Splinter Cell series and the new voice that could give a good job, but never managed to look impressive Ironside as Sam Fisher character. It also has Garrett's face and if you want to be realistic, this event is slightly marred game. 
Source: Game Center